Just demonstrating stuff - some using Open Sauce extensions, some not. All content (especially the firing effects, arms textures and animations) are either in-progress or have since been disused.
-The shield stuff was developed by me for Selentic's map, Requiem.
-The Mjolnir Mk. V biped was modeled by Wave of Lag and textured by Dano - it's also there for Selentic's map.
-The SMG/Arms are for SPV3
-The animations/effects are my own from the CMT Elite tag-pack (not planned for use in SPV3)
Reminds me of Christmas lights :p
PokemonTypeWild 1 month ago
Looks cool!
TheSmokeinya 1 month ago
These guys should've made CEA
bannanas117 2 months ago
@DahPurpleHippo yeah but i would like ragdoll animations/physics like in the other halo games
dragonxanimation 3 months ago
I wanna see you do dying animations. They were not very good in HCE...
DahPurpleHippo 4 months ago
throw a nade, and start a rave!
vikocho123 4 months ago
nice armor color light effect =D
crazy123hce 5 months ago
wow your awesome! How did you do that cause im a noob at making halo maps :S
CrAz1m0nk3ii117 5 months ago
i shall do to subscribe
SpyroBlaze 5 months ago
@ICEEthepolarbear It's the armor color.
t3hlag 5 months ago