Maya Character Modeling: Female Torso pt. 1

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Uploaded by on Oct 6, 2008

In part 1 of 7, Andrew Klein (www.andrewklein.net) looks how to create a basic NURBS silhoutte of a female character from already inserted image planes. This rough form will be used to model around.

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  • likes, 17 dislikes

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Uploader Comments (slorpthegillman)

  • I don't like these type of videos i sub!

  • @7337cod3r I don't know what that means?

  • Has anyone ever told you your voice sounds like David Cross?

  • @Mrgrimm9991 you did... twice

  • My favorite method for modeling to date. Thanks. Very creative solution to an age-old challenge.

  • @TheBigCollapse I like this method because it separates out the art from the tech into two separate stages, and makes it easier to tackle (i think). Also, conceptually similar to zbrush or as close as we can get in maya.

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  • I never ignore the shape of the breast Andrew. Never!

  • Hey man. Great video! Question, what are your settings when you are using freeze, reset and special transformations because mine isn't coming out right?

  • Any way we could get the image planes and try to follow along?

  • @istonereviews Everything I've read points to Maya for characters.

  • @Mrgrimm9991

    He sounds like George Lucas

  • @slorpthegillman I believe he is trying to say that he doesn't like them, he loves them soo much that he has subbed. Anyway, thanks for the tutorial. I have not been able to find any decent tutorials all day and have been getting sooo stressed out. Thanks to you I can now do 3d modelling

  • @slorpthegillman It's anatomy -___-'

    

  • Thanks a lot for this course, it helps me a lot! thanks from Argentina :D

  • 3ds max for characters or maya for chracters? which one should i use?

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