Back to basics with Pyro.

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Uploaded by on Oct 10, 2011

What happens when I'm not using the Degreaser + Axtinguisher combo and sticking to classic, pre-MannCo Pyro (and sticking to an FPS config + nophong, etc.). Recorded on nom-nom-nom.us.
1002 frames were rendered in exactly one hour.

Demo processed in SrcDemo² - faster rendering, frame blending, and saves HD space! (Blendrate: 16; Shutter angle: 180 degrees). Requires 32-bit Java and the Dokan "Filesystem in Userspace" library, though it works fine in 64-bit Windows.
SUF thread: http://forums.steampowered.com/forums/showthread.php?t=2126342
Google Code project page: http://code.google.com/p/srcdemo2/

Smooth world textures by install_gentoo.
SUF thread: http://forums.steampowered.com/forums/showthread.php?t=1909576

Movie merged in AVISynth + iPodME (FFmpeg frontend). Subtle noisemaking in Audacity.

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Gaming

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Standard YouTube License

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Uploader Comments (pocketmonstersnerd)

  • I've been thinking about that Smooth world textures. Do they make the fps better or more consistent in any way? Or is it about the same?

  • @Madai291 It's about the same, I think the only thing it does is reduce the amount of memory used to store the world textures (because 4x4 images instead of 128x128 or whatever, doesn't affect rendering calculations). Fullbright players might help increase framerate, but the full visibility aspect of that makes it borderline cheating in my opinion (though you can probably see players in most cases anyways).

  • @pocketmonstersnerd might make me tempted to get it then. I can see it being somewhat cheating but its only on certain pure settings of the server right?

  • @Madai291 Yep, it oughta work on sv_pure 0.

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All Comments (6)

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  • Holy shit nice airblasting. I must learn from the master.

  • Dem flatworld textures, seem really sexy, AND SO IS THE NON-DEGREASER+AXTINGUISHER COMBO. But I went back to Vanilla pyro for now cause Valve ruined Flaregun :C

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