Xplore as of March '09 (XNA FPS / Action Adventure)
Loading...
3,023
Loading...
Uploader Comments (Ubrasaur)
see all
All Comments (37)
-
what did you use for collision? bounding boxes???
-
@Ubrasaur this looks really good! you should give me a copy of it to try!
-
It is simple as far as programming a game goes but still very difficult, don't expect to be making anything close to this game any time soon, it takes alot of study and work, trustme :(
-
and better? I wouldn't agree there, simplier yes better no. However what you have done with XNA is amazing, well done mate.
-
game maker code i dont hink so but AWOME ITS CAME FAR!
-
Darn, I'm jealous, I'm still working on 2D aspects of XNA and this is itching me to join the 3D craze :D
Loading...
Did you learn this in school.. or just tuts?
vaironxxrd 7 months ago
@vaironxxrd My Dad got me started, but I taught most of it myself just from reading stuff online. I've been doing it for a while now though :). My Computer Science classes were helpful I'm sure, but I still think most of my practical skills came from books and the net.
Ubrasaur 7 months ago
Wow.. btw how are u using so many cubes? Mesh instancing?
MakubexIsVik 9 months ago
@MakubexIsVik I tried that, but I ended up just making big meshes. Basically each block of the same texture is a part of the same mesh.
Ubrasaur 9 months ago