Maya2008 and ZBrush - Production Workflow - Part 1

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Uploaded by on Jun 13, 2009

This tutorial shows "how to" take your mesh from Maya and import into ZBrush, detail the model then bring displacement map and texture map back to the original Maya mesh.

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Film & Animation

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Standard YouTube License

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Uploader Comments (CoffeehouseFilmsCEO)

  • whats that file you use to convert maps

  • You have an email address I can send an attachment directly too.

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  • Did you uv mapped your model if yes how do you do it?Im having a hard time doing UVs and when i go to zbrush the polypaint texture i made is mess up

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