Alert icon
We're changing our privacy policy. This stuff matters.  Learn more  Dismiss

Final Fantasy II (US) Nuke Glitch

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
2,926
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Jun 18, 2008

A very odd glitch that results from making Nuke into a multi-target spell. The Sight spell and Cabins are used to make Cecil's sprite visible, otherwise you would be stuck walking around at airship height. Note that this will never occur during normal gameplay because Nuke is limited to hitting a single enemy.

Category:

Gaming

Tags:

License:

Standard YouTube License

  • likes, 0 dislikes

Link to this comment:

Share to:

Uploader Comments (Dragonsbrethren)

  • Are there any programs that hack this game? I would love to make my own hack of this.

  • There are a few but all of them have their limitations. Plenty of data has been documented though, check the forum at the website in my profile.

  • Sorry, I meant the GBA version. My bad.

  • I've done a tiny bit of work with the GBA version (I made patches to restore the dancer sprite from the Japanese version and make the font easier to read when I was playing the game on my Game Boy Player), no one really has shown any interest in hacking that version though. I've considered it, it would be great to have a portable version of the hack I've been working on, but I can't be bothered to find all that data in another version of the game, I know the SNES version too well.

Top Comments

  • you nuked the game pretty good.

  • this isn't a hack, its the result of global warming enhancing her mana >.>

see all

All Comments (9)

Sign In or Sign Up now to post a comment!
  • Now THAT's a hovercraft!

    How the hell does that work?

  • what the dummy do?

  • That is the most bizarre thing I've seen in regard to this game before.

  • Obviously it is if he got a dummy item as a treasure.

  • It would be nice, though, if someone fixed all the glitches (like the awful back row glitch) and added new features. The game is also a little too easy, even with the bonus stuff. The bosses in Lunar Ruins take 30 seconds to beat. You can also use all but two characters in the GBA version, which leads a lot more room for creativity.

Loading...

Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more