Alert icon
We're changing our privacy policy. This stuff matters.  Learn more  Dismiss

Tutorial: Manually hexing and mipmapping brawl textures.

Loading...

Sign in or sign up now!
2,120
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Apr 19, 2009

How to manual hex a new texture into a PAC file for brawl. This also includes the process of manually mipmapping. (Some textures can be mipmapped directly with texconv, some can't... hence why I'm teaching it in here as well)

The texture in question is a Tingle hack (work in progress) by roymaster4.

For more textures and a help forum, check out Kitty Corp!
http://kittycorp.freecp.net/index.php
(Or if any issues with that link, check the blog)
http://www.kittycorp.xtreemhost.com/

Special thanks to Raganook, Skyos, and Pharrox for the written guides.

Too fast? Pause the video.

Category:

Education

Tags:

License:

Standard YouTube License

  • likes, 1 dislikes

Link to this comment:

Share to:

Uploader Comments (picano)

  • Ummm... what?

    Someone on Smash Boards told me to try this so I didn't have to deal with converting the retarded +1 and +2 textures, but... I have NO clue what the hell you just did.

  • You using ASH? Most of this is just for manual work (textures which fail normally under ASH)

    ASH has issues with textures indexed in GIMP, so this is the only way to do some. But... if you have photoshop, all you need to do to index an image is... Image > Mode > Index

  • Oh also, check out the Kitty Corp forums (linked above) if you need additional help. Youtube comments aren't the best method of helping.

  • wait, Are you the real picano? The one from kittykorp that makes all the AWESOME textures?

  • Yup.

  • im a big fan of ur textures!

    my favorite texture is dry yoshi

    PS do you think can make dry bowser next?

  • Thanks! But... probably not. I'm not a fan of making textures that are already available (and in this case --- done better than I probably can). Stack Smash released Syntax Error's work and I'm pretty sure that Dry Bowser was included in that. (Just go to stacksmash's site and search "syntax")

see all

All Comments (13)

Sign In or Sign Up now to post a comment!
  • what if the type wasn't +1 or +2? How do you not use the palette line and not get the texConv to throw an error related to palette 0?

    aka-CMPR format for SSBM textures that don't have palettes

  • Ah, so that''s it... Gimp, you fail! lol

Loading...

0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more