How to manual hex a new texture into a PAC file for brawl. This also includes the process of manually mipmapping. (Some textures can be mipmapped directly with texconv, some can't... hence why I'm teaching it in here as well)
The texture in question is a Tingle hack (work in progress) by roymaster4.
For more textures and a help forum, check out Kitty Corp!
http://kittycorp.freecp.net/index.php
(Or if any issues with that link, check the blog)
http://www.kittycorp.xtreemhost.com/
Special thanks to Raganook, Skyos, and Pharrox for the written guides.
Too fast? Pause the video.
Ummm... what?
Someone on Smash Boards told me to try this so I didn't have to deal with converting the retarded +1 and +2 textures, but... I have NO clue what the hell you just did.
AnimeGamr 2 years ago
You using ASH? Most of this is just for manual work (textures which fail normally under ASH)
ASH has issues with textures indexed in GIMP, so this is the only way to do some. But... if you have photoshop, all you need to do to index an image is... Image > Mode > Index
picano 2 years ago
Oh also, check out the Kitty Corp forums (linked above) if you need additional help. Youtube comments aren't the best method of helping.
picano 2 years ago
wait, Are you the real picano? The one from kittykorp that makes all the AWESOME textures?
23max0 2 years ago
Yup.
picano 2 years ago
im a big fan of ur textures!
my favorite texture is dry yoshi
PS do you think can make dry bowser next?
23max0 2 years ago
Thanks! But... probably not. I'm not a fan of making textures that are already available (and in this case --- done better than I probably can). Stack Smash released Syntax Error's work and I'm pretty sure that Dry Bowser was included in that. (Just go to stacksmash's site and search "syntax")
picano 2 years ago