This real-time water demo was created in XNA by a team of students as an independent study. The demo blends deep-ocean Gerstner waves and close-to-shore ripple waves together to create a compelling and realistic environment.
It also features refraction through the water, projectively textured foam based on terrain height and reflections of both the sky and the islands. One of the most impressive parts of this demo is that the water simulation runs entirely on the GPU through shaders - the only input to the GPU is a heightmap.
This is video 1 of 2
looks amazing dude
liquidtripper 7 months ago
Wow... this is VERY nice :D
Any tutorial or source code on how to do this?
I know my basic water but this is just awsome!
MeLL1eJ 1 year ago
can i download it?
jcast18k 2 years ago
WOW very nice
WadsXDXD 2 years ago