"Ocean Water" - A Real-Time XNA Water Rendering Tech Demo

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
3,872
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Jul 1, 2009

This real-time water demo was created in XNA by a team of students as an independent study. The demo blends deep-ocean Gerstner waves and close-to-shore ripple waves together to create a compelling and realistic environment.

It also features refraction through the water, projectively textured foam based on terrain height and reflections of both the sky and the islands. One of the most impressive parts of this demo is that the water simulation runs entirely on the GPU through shaders - the only input to the GPU is a heightmap.

This is video 1 of 2

Category:

Gaming

Tags:

License:

Standard YouTube License

  • likes, 0 dislikes

Link to this comment:

Share to:
see all

All Comments (4)

Sign In or Sign Up now to post a comment!
  • looks amazing dude

  • Wow... this is VERY nice :D

    Any tutorial or source code on how to do this?

    I know my basic water but this is just awsome!

  • can i download it?

  • WOW very nice

Loading...
Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more