I run through an incomplete version of the factory level. On display are: two new levels, several new objects, seamless level loading, improved particle effects and more. At one point, I punch in a debug code that lets me toss out enemies to solve a simple puzzle (item pickups are not in the game yet). I've sorted out my capture issues, so the video is presented in mostly-smooth-vision. I'd put up a 60 fps version if Youtube would actually show it. As always, the game is running on a Macbook Pro 2.4GHz, written in Python, using pygame, PyOpenGL, and NumPy. The game is fully cross platform and will eventually become open source.