I run through an incomplete version of the factory level. On display are: two new levels, several new objects, seamless level loading, improved particle effects and more. At one point, I punch in a debug code that lets me toss out enemies to solve a simple puzzle (item pickups are not in the game yet). I've sorted out my capture issues, so the video is presented in mostly-smooth-vision. I'd put up a 60 fps version if Youtube would actually show it. As always, the game is running on a Macbook Pro 2.4GHz, written in Python, using pygame, PyOpenGL, and NumPy. The game is fully cross platform and will eventually become open source.
Very Cool! Im new to python and programming and game design in general and planing a project myself. And this reassures me that python is a suitable language for games (or at least 2d side scrollers :P) Just wondering about good is your performance in fps?
dasyoulysses 10 months ago
Why do you need pyopengl? Everything is in 2d... Isn't pygame enough?
MasterLucas92 2 years ago
looks realy sweet
speedcheese 2 years ago