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Demo 9: Factory Run Through

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Uploaded by on Jun 8, 2009

I run through an incomplete version of the factory level. On display are: two new levels, several new objects, seamless level loading, improved particle effects and more. At one point, I punch in a debug code that lets me toss out enemies to solve a simple puzzle (item pickups are not in the game yet). I've sorted out my capture issues, so the video is presented in mostly-smooth-vision. I'd put up a 60 fps version if Youtube would actually show it. As always, the game is running on a Macbook Pro 2.4GHz, written in Python, using pygame, PyOpenGL, and NumPy. The game is fully cross platform and will eventually become open source.

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Gaming

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Standard YouTube License

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  • Very Cool! Im new to python and programming and game design in general and planing a project myself. And this reassures me that python is a suitable language for games (or at least 2d side scrollers :P) Just wondering about good is your performance in fps?

  • Why do you need pyopengl? Everything is in 2d... Isn't pygame enough?

  • looks realy sweet

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