Mugen Tutorial Variables
Uploader Comments (bovery23)
All Comments (18)
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Plzzzzzzz, how did you insert. Test character?
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wait so like if i wanted to make at least 3
projectiles shoot out. mmm, how would i type that out?
would it be somthing like this:
[state 990];the Projectile
type = varset
trigger1 = time = 0
v = 45; un used variable number
value = 3;number of Projectiles
Would it or not? =(
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how to you make multiple hits on specials like a 2-hit shoryuken?
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can you do a tutorial on how to do more than one victory animation plz thanks
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nice vid could u make a vid on how to make super moves that use power and also super pause
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omg at last i was freaking getting crazy about the variables i was gonna resign on them Thanks a lot for the explanation :)
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Out of all the tutorials out there, yours = amazing. constructive, detailed, and in depth. Thank you mate^^
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Love your tutorials. But how do you appear directly in front of your opponent when doing a special combo?
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so variables can be used for multiple projectiles too, because what i did was copy and paste the previous projectile statedef which took a while.
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Glad you got around to doing this tut. Variables are vital for doing any kind of complex move really.
Actually.
"!time" would actually be faster that "time = 0" cause it needs less proccesing. It was stated in the docs that Elecbyte made.
It is a great tutorial.
xanjelx 3 years ago
thanks anjel :)
bovery23 3 years ago
glad i could help :P
bovery23 3 years ago
i taught myself initially, also done a course on programming once upon a time so that helped a little, but mainly by looking at other characters cns files and working out how things work, but things i didnt understand i either learned from the best mugen coders in forums or personal coding friends
bovery23 3 years ago
randomises the damage to either 20 or 60 with a 50% chance of it being either
bovery23 3 years ago
or instead why not just use this :P
damage = Ifelse(random<500,20,60)
bovery23 3 years ago