3D Modeling tutorial for the human head. Focus on edge flow
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All Comments (823)
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nevermind that, probably can be solved with better application of the paint weights
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shit man these tutorials a great! im not even using maya but this is very useful thank you!
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Would love to know what you think of my head modeling strategy. I have it on my channel and posted it as a response. btw your method looks awesome but unfortunately doesn't work well in blender which is why I came up with my own method. Your tutorial gave me inspiration though.
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I've always tried to make my faces with a grid-like approach. This was some great insight, and maybe I'll be able to create some not-crap shading after all!
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Have you ever though about re-making this video in Maya 2012? and please explain how to get to the tools or the hotkey for them. Great tutorial though subbed. :)
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I just want to say that this modeling video has been an absolute blessing for me, ever since you posted it. I've kept coming back to this video to watch the steps every time I model a new character's head, even though I've learned sometimes to avoid making those extra edge loops because my models are more simplified and cartoony. The basic topology is spot on, though, and more helpful than even most priced tutorials out there. Great work!
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is the best video



great tut, but i have one problem with this though.. the mesh in this configuration makes it a bit difficult to animate in an anatomically correct way
ealdie24 2 days ago
@ealdie24 can you describe what you mean? This video demonstrates an average topoology that should be modified for the animation needs of every individual model. There's no one right topology that will work for every use.
squirc 2 days ago
What do you call this kind of modeling. I mean, some use spline, spheres, box, etc...
QuatreiZer0 3 months ago 5
@QuatreiZer0 I call it flowzone modeling. establish the zones of your model that need a particular edge flow first. Then filling the details is easy :)
squirc 3 months ago 5
What tool did you use in 3:22
avesor 4 months ago
@avesor that's the split polygon tool
squirc 4 months ago