3D Modeling tutorial for the human head. Focus on edge flow
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All Comments (834)
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brill tut , thanks =)
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@MegaDarius22 open front viewport.
there will be bunch of titles there on top of it- view,shading,lighting etc.
click view>imageplane>import image .
repeat the same in side viewport.
make sure the images are calibrated otherwise ur proportions of the model will be in crisis. =]
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what 3d modeler are you USEING
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what tool are you using at 2:09 ?
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@Suprem3Gamer Yeah, it's Maya, I'm just saying 3dsMax and Maya can produce more or less the same quality content in the same amount of time.
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@IronmanRyanBoyce oh that's not maya ?
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@Suprem3Gamer To be completely honest, if you know what you are doing in either program you should be able to produce content at the same speed. Sorry, vapid 3ds fanboyism is kicking in~
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wow wow wow Maya is so much faster than 3Ds Max
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thats great tutorial
I need the information how did u putthe images from both sides :? i am looking the info from everywhere and i still cant find it ( please reply me faster to pm ) thanks :)
MegaDarius22 4 weeks ago
@MegaDarius22 read the video description
squirc 4 weeks ago
great tut, but i have one problem with this though.. the mesh in this configuration makes it a bit difficult to animate in an anatomically correct way
ealdie24 1 month ago
@ealdie24 can you describe what you mean? This video demonstrates an average topoology that should be modified for the animation needs of every individual model. There's no one right topology that will work for every use.
squirc 1 month ago
What do you call this kind of modeling. I mean, some use spline, spheres, box, etc...
QuatreiZer0 5 months ago 5
@QuatreiZer0 I call it flowzone modeling. establish the zones of your model that need a particular edge flow first. Then filling the details is easy :)
squirc 5 months ago 5