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Ep 4: Prepping for Spritework

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Uploaded by on Jul 25, 2008

http://jforcegames.com/blog/index.php?itemid=29

Episode 4: Prepping for Spritework

The JForce Video Documentaries.
Making of the best indie game ever.

This episode shows the remaining parts of that meeting you saw in episode 3. The main topic of discussion was briefing Jordan on how to do the sprites. The build you see us playing at the beginning, as mentioned, uses sprites ripped from Halo 3 using its screen capture feature. And actually that build has 4 player capability, but we only had 2 controllers.

Visit our website to learn more about our game: http://jforcegames.com

Intro song is "I can feel da music" by GMS.

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Gaming

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Uploader Comments (JForceGames)

  • Hey I know I am watching these kind of late but please reply. How did you make that music? Did you buy a certain music maker or did you record sounds and mix them? Thank you I want to make a game but if I do not know how to do certain parts its like wasting my time.

  • He used a program. I forget what it's called, but it's the main music program for Mac I think.

  • i am learning c++, with next to no programming experiance. if you guys still read comments, can you tell me how your main programmer learned c#, and what programming expiriance he had before learning. thanks.

  • He learned xna/C# from 3dBuzz's XNA 101 online class. He had a little programming experience in high school, and now he is a sophomore at UNT studying computer science. His first two semesters he learned java, now he is learning c++.

  • Where are the stampeding wildabeests?

  • Oh, they're coming alright. THIS GAME IS ALL ABOUT THE WILDEBEESTS!!!

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  • We all can tell who makes least actual contribution to development

  • Very Cool

  • Dude that music in the start is Final Fantasy 7's battle music if I'm not mistaken. The music at the end... Sounds familar, but I'm not sure.

  • The basics are identical, but the more advanced methods are different.

  • I think the name is garage band, but I'm not sure if it's free.

  • C# is not totally different to C++. It is in many cases similar to use like C++ exept the adress/pointer-concept. There are some new concepts added to program mor safely (but you dont need to take advantage of all). The biggest difference for the first is that it has a garbage collector (no need to delete dynamicly created objects manually) and all the objects are created on the heap. Only simple data types and structs are created on the stack. Objects have always reference-types.

  • There totally different, but C# is easier. Give it a go.

  • Ok thanks. One other thing, where did you make your sprites? haha im a newbie at this. I know I can't make your awesome guy (maybe from a future episode) in paint. Thank you again.

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