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How to create an App bundle on Mac OS X (OSG) (part 2 of 2)

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Uploaded by on Aug 24, 2007

This demonstrates how to create an application that is completely self-contained and is drag-and-droppable/relocatable. Frameworks, PlugIns, and Resources are embedded in the .app bundle, thus avoiding the need for installers and avoiding issues like dll-hell. There is also a quick demonstration on how to enable Universal Binary building at 15:46.

This clip had to be split into two parts because of the YouTube 10-minute limit. Part 1 can be found here:
http://www.youtube.com/watch?v=RT7BSn9vWtI

This was originally part of a 4-part video series to get going with OpenSceneGraph on Mac OS X.

OpenSceneGraph may be found at:
http://www.openscenegraph.org

The original video tutorials were found at:
http://www.openscenegraph.org/projects/osg/wiki/Support/Tutorials/MacOSXTips

Wow, the YouTube low-res really makes the screencast nearly useless. You might try the above link for the original higher-res videos. Or if you have an AppleTV (or maybe an iPhone), you might be able to pull more directly from the original higher res H.264 submission. This movie was recorded at an even higher resolution than the first 3 parts so the resolution cap is even more detrimental.

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  • barely visible..

  • nice video, if can you should update this for Leopard+Xcode3 :)

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