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Execution Aid Version 2

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Uploaded by on Jan 13, 2009

2009 Oct 19 UPDATE: File Factory is acting shady so I can't recommend getting it that way any more- message me through youtube if you have an account here, or via srk as mrdhalsim, or catch me in the ST room as XSPR and I can email you a copy directly.

Describes and gives a basic demo of Execution Aid, Version 2.
Can download it for free here:
http://www.filefactory.com/file/a016ea3/n/ExecutionAidv2XPw2kJan10_rar

Category:

Gaming

Tags:

License:

Standard YouTube License

  • likes, 6 dislikes

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Uploader Comments (dhalsim27)

  • Mind explaining those? I don't think you're posting a virus just curious why these are picked up as false-positive

  • @GoForBrokeTV GREAT question! I have contacted one of the most popular & well-known anti-virus companies, Avira (makes AntiVir). They quickly CLEARed it as a False Positive. I can't post urls in here but it's at

    analysisDOTaviraDOTcomFORWARDS­LASH samplesFORWARDSLASHdetailsDOTp­hp?uniqueid=QFS7fPwSLPBcbhPWy8­Am7N73zwTyEEBp&incidentid=5743­63

    As to WHY well basically these companies prey on ppl's fear and want to be trusted. But there's just not enough time to do this for each Antivirus program.

  • no keyboard support?

  • Sorry- no keyboard support. I got in touch with a few keyboard users but interest didn't seem high enough for this kind of app. I've been a little busy now to work on it, maybe in the future but again there has to be at least a few ppl that want it.

  • This is a great idea. I think this is what a lot of players envision to 'practice.'

    I think some nice improvements would be the following: 'move check' comparison: If there were standard 'files' for special moves like 'fireball', 'dragon punch','EWGF (from tekken)',etc. and this program could tell you when you have executed the move correctly, that would add a lot of value. I guess this would work by having the program continuously check for the loop of moves being performed.

  • Thanks for the feedback. I think that sounds like a good idea, the only thing would be guestimating or reverse engineering the exact timing window for each input of the move (ie how long spent in down, how long spent in down+towards, and in towards before punch for fb). In the first design I wanted to do something like this, and you could designate a button to indicate start/stop. btw the record feature work like that- you or another person can make it and you loop it while practicing.

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All Comments (15)

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  • can you send me another link or a copy my antvirus wont let me download

  • Freaking Awesome! I wish there was keyboard support though xD.

  • 2010-08-05 Trojan.Generic.2828203 2010-08-05 Trojan-Clicker.Win32.VBiframe 2010-08-05 Citem_c.AOM 2010-08-05 Trojan-Clicker.Win32.VBiframe.­aeb 2010-08-05 TR/Click.VBiframe.aeb 2010-08-05 Trojan.Generic.2828203 2010-08-05 TrojanClicker.VBiframe.aeb 2010-08-05 Mal/Generic-A 2010-08-05 Trojan-Clicker.Win32.VBiframe.­vr 2010-08-05 W32/Trojan2.JCYL 2010-08-05 Trojan.CL.VBiframe.R 2010-08-05 Trojan:W32/Agent.DIXP
  • Thank you so much for the program. This will help be immensely.

  • Cool. I'll give the program a shot.

    It would be interesting if it had SF character moves included to show success. Since the various characters use the same inputs they could be labeled generically. Just an idea.

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