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Volumetric particle shadows

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Uploaded by on Sep 15, 2008

Volume shadowing test. 128K particles with procedural simulation, more than 60fps.

Now available for download as part of the CUDA 2.1 SDK:
http://www.nvidia.com/object/cuda_get.html

Category:

Science & Technology

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License:

Standard YouTube License

  • likes, 2 dislikes

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Uploader Comments (NVCUDA)

  • what GPU is this? none of the videos or descriptions specify the GPU.

  • I think this was recorded on a GeForce GTX 280, but it runs on any GeForce 8 or later.

Top Comments

  • This is completely real-time. I just ran it from the Cuda demos, on my 8800 GT, and it ran beautifully. It also ran at a solid 60 FPS! It looked just as good, if not better than the video.

  • im surprised my computer can even run a video of this lmoa

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All Comments (57)

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  • @RustyBinProductions Lol.....hey, don't use C++ because you should really be using assembler. ;)

  • @defaultname365 You have to take into consideration of the GPU rendering much more than this.

  • you should put the face of Lord voldemort on the smoke ball

  • i can download this program for free?

    what i have to do to download for free?

  • Yeah, you got point there... barnacles i got a minus for my comment :(

  • @defaultname365 The problem with that idea is any game made exclusively for NVidia cards would elliminate around 50% of the PC gaming market who use ATi's cards.... so really I think OGL 3.2 and DX11 are the only two viable hardware interface languages devs can actually use as they conform to both ATi and NVidia architecture. Optimization is more important than just saying "well use Cuda to hide the dev's lack of coding prowess"

  • Это круто, безусловно.

  • that´s exactly what i was thinking :D:D:D

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