Herd of Blue Pronghorns - Evolved Virtual Creatures

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Uploaded by on Feb 7, 2008

These critters were evolved on the PC of George Kraft, who has kindly donated CPU time to this project. These are from an evolution he configured himself.

Want to evolve your own unique virtual creatures? Visit the project page at:
http://www.stellaralchemy.com/lee/virtual_creatures.html

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Film & Animation

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Standard YouTube License

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All Comments (2)

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  • As for cell-vs-protein, it's hard to say which is the best analogy, but I tend to think of my creatures as maybe about as complex as a large protein. It's hard to make comparisons with regard to complexity. Genome size in this program varies depending on the creature and the settings, but for the default settings a creature's genome could be as large as about 55KB max. They usually don't use their entire genomes though.

  • When the evolution is actually running there's only ever one creature at a time. It would be way too slow to simulate many at once. Videos showing multiple creatures rendered at about 1 to 4 frames per second! I know one fellow who working on a system where multiple creatures combine to make larger creatures, but I think his project has only just begun. I hope it works. It would be pretty cool to watch. It'll probably take a lot of computing power.

  • if a creature was to interlock with another. and a series of creatures were to interlock and create a system that would need smaller creatures to help the giant series of creatures alive (basically consuming smaller things) would these creatues be individually proteins or cells. I'm thinking proteins because of basic motion functions, but I don't know.

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