Marching cubes algorithm (DirectX10)

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Uploaded by on Nov 29, 2010

A test of implementing the marching cubes algorithm in C++ using DirectX10. The generation of geometry is currently done on the CPU, but it's still pretty fast. The geometry in the video is generated from a 100x100x100 volume matrix.

Based mainly on the article written by Paul Bourke:
http://local.wasp.uwa.edu.au/~pbourke/geometry/polygonise/
The example written by Rui Madeira was also a great aid:
http://www.vimeo.com/3873744

http://en.wikipedia.org/wiki/Marching_cubes is also good. ;)

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Uploader Comments (bytegrove)

  • Awesome work Zzz. Do you have any reference for this algorithm? I'd love to try and implement this.

  • @zapakitul

    Sure! I've added them to the video description now.

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All Comments (4)

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  • @bytegrove thankx man

  • here's the source code:

    int PWN(int kickass, int awesome)

    {  int EPIC = kickass + awesome; return EPIC;

    }

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