This is using the Newton Game Dynamics Physics Engine. In this demo, objects are being dragged via A.I. Forces. When the user drags an object, forces are applied to the object based on it's current location and it's target location to move it to where the user is dragging the object. In the middle of the room, there are a few objects that have a constant target locations computed to keep the bodies together. It appears the objects are connected by joins, but in fact it is the A.I forces, and target locations that is keeping them together to move as one unit.
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