lol, awesome. What games has Torque been in? The behavior of NPC's reacting realistically to damage sounds alot like what Natural Motion did with Euphoria and Adrenaline, very impressive stuff.
No, I haven't even installed the stuffs yet. Doesn't Java have stuff to handle graphics on it's own?
I wasn't really listening to my friend rant about it. He said something about netbeans and swing, but I really have no idea until I actually sit down to work on it.
Reminds me of when I implemented swimming and drowning into the Torque Game Engine. When taking damage the bots were programmed to look around in an attempt to visually locate its attacker. Well, the code never took into account water damage. So when I led them into the water, and their breathe ran out, they would start freaking out. It was hilarious.
nope skrew bounjding boxes lol i use calculate distance methods using Trigs lol it actually sound worse but its not.
all the different tetris pieces have multiple blocks as we all know, i made it so that every different block has its own calculate distance thingy lol... well i didn't do that part alone...
More like haunting...
HomocidalCanineK9 2 years ago
Gawd!
The music was a nice touch ;)
TheReasonWhyGuy 2 years ago 2
Java has stuff to handle graphics built in
jagarbercolumbus 2 years ago
the occult will take me now.
HomocidalCanineK9 2 years ago
lol, awesome. What games has Torque been in? The behavior of NPC's reacting realistically to damage sounds alot like what Natural Motion did with Euphoria and Adrenaline, very impressive stuff.
Apollo2366 2 years ago
No, I haven't even installed the stuffs yet. Doesn't Java have stuff to handle graphics on it's own?
I wasn't really listening to my friend rant about it. He said something about netbeans and swing, but I really have no idea until I actually sit down to work on it.
LusikkaMage 2 years ago
Lol :D with the music, its perfect!
SneakySteeve 2 years ago
Reminds me of when I implemented swimming and drowning into the Torque Game Engine. When taking damage the bots were programmed to look around in an attempt to visually locate its attacker. Well, the code never took into account water damage. So when I led them into the water, and their breathe ran out, they would start freaking out. It was hilarious.
I like the music, what is it from?
culwelljase 2 years ago
nope skrew bounjding boxes lol i use calculate distance methods using Trigs lol it actually sound worse but its not.
all the different tetris pieces have multiple blocks as we all know, i made it so that every different block has its own calculate distance thingy lol... well i didn't do that part alone...
MadPumpkinGames 2 years ago
meh, i guess, i usually go with OpenGL for EVERYTHING lol its my lover, although for windows, i always did like to use directX
but for your question, SDL has vvery easy to use button handling, OpenGL does not.
so using both together could be a good thing, personally i've never tried both but i hear its possible
MadPumpkinGames 2 years ago