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Shattered Wrath - Entertaining bug

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Uploaded by on Apr 25, 2009

I was just trying to fix NPC stuff when I ran it and this happened, and I thought it was pretty funny. :P

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  • More like haunting...

  • Gawd!

    The music was a nice touch ;)

  • Java has stuff to handle graphics built in

  • the occult will take me now.

  • lol, awesome. What games has Torque been in? The behavior of NPC's reacting realistically to damage sounds alot like what Natural Motion did with Euphoria and Adrenaline, very impressive stuff.

  • No, I haven't even installed the stuffs yet. Doesn't Java have stuff to handle graphics on it's own?

    I wasn't really listening to my friend rant about it. He said something about netbeans and swing, but I really have no idea until I actually sit down to work on it.

  • Lol :D with the music, its perfect!

  • Reminds me of when I implemented swimming and drowning into the Torque Game Engine. When taking damage the bots were programmed to look around in an attempt to visually locate its attacker. Well, the code never took into account water damage. So when I led them into the water, and their breathe ran out, they would start freaking out. It was hilarious.

    I like the music, what is it from?

  • nope skrew bounjding boxes lol i use calculate distance methods using Trigs lol it actually sound worse but its not.

    all the different tetris pieces have multiple blocks as we all know, i made it so that every different block has its own calculate distance thingy lol... well i didn't do that part alone...

  • meh, i guess, i usually go with OpenGL for EVERYTHING lol its my lover, although for windows, i always did like to use directX

    but for your question, SDL has vvery easy to use button handling, OpenGL does not.

    so using both together could be a good thing, personally i've never tried both but i hear its possible

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