A physics based platformer I made for the 22nd Ludum Dare competition. The game is very short, but the 'tool chain' produced as a result of making it allows more levels to be added quite quickly. I spent most of the time working on a useful way to trigger scripted events using sensors, and allow the script to alter the physics world. Check out the settings.as file if you feel like tinkering around with it.
Game and source code available here:
http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&uid=7091
Great job. Congratulations
Scottapotamas 2 months ago
Awesome of you to post this video ! Thanks!
ZeroS878 2 months ago