TSFP Mapmaker Resident Evil Part 3: Hive Sub-basement
Loading...
560
views
Loading...
Uploader Comments (nickguitarfreak17)
see all
All Comments (12)
-
@mapmaster11 thanks..........your maps are very good too....you should join the Rec room s7-zetaboards-com/Rec_Room/ind
ex/ (replace the dashes with periods......it's a timesplitters forum where people share maps.... -
This map is good! the part at 1:06 got me!! im like "how is he going to get out of here?" but then i see them zombies falling from the ceiling!! Genius!! plus you gave me an idea...
-
now that reminds me of the before last map of my TS2 story map series
-
@Mafujalate329 alright i added 4 autoguns that shoot lasers in the blacked rooms, and 2 zombies with tactical 12-gauges to spice things up......so if anyone would ever want plans i improved the level a bit
Loading...
Im gonna make the Red_Queen map from Zombie Panic! Source and Zombie Master anyone have hints and tips for me?
justin12399 11 months ago
@justin12399 well you could do what i couldn't do due to limited memory...have laser turrets shooting through the walls in the hallway to the Red Queen chamber and you have to survive for a little time...and maybe some more stuff like the movie
nickguitarfreak17 11 months ago
100 views, thanks guys!
nickguitarfreak17 1 year ago
Yeah, again... I'm not sure that rocket-spewing autoguns (lawl), or even lasers and shotgun-wielding zombies would be considered an improvement of this level. Did zombies in the Resident Evil movie have shotguns, or any other weapon for that matter? No.
I like specific zombies chosen for this level. Except for maybe crypt zombie, they were all perfect choices for the context of this story. I'm with mapmaster11 on this one.
admiralhowdy 1 year ago
@admiralhowdy yeah i took out the autoguns except for at the red queen chamber i put an laser trap just like the movie
nickguitarfreak17 1 year ago
objectives: Deactivate the Red Queen
Make your way to the labs
nickguitarfreak17 1 year ago