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Gravitron2

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Uploaded by on Aug 31, 2008

Gravitron2 gameplay footage

Category:

Gaming

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Standard YouTube License

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Uploader Comments (X0ut)

  • Hey xOut...i recently played the demo version of your gravitron2 game and i really liked it a lot....as i am a programmer myself i wonder how you achieved the "shininess" effect on the vector graphics?...the effect that makes them look like a reflection through a glass pane....best regards....andy

  • @ZeronineOhNein I am more than happy to explain :)

    Each "Beam" is made up of 3 quads (or 6 triangles). You have the length of the "beam" and its "end caps". These quads are textured with an image containing the falloff. A particle image will suffice.

    If you want, I could email you an image showing how this is done.

  • X0ut congrats! Gravitron 2 is the best Thrust clone i've played in long time

  • Thankyou, its allways uplifting to know that a game I have created is enjoyed.

  • i found aiming terribly hard. How come you aim so well in the video?

    I even hooked up my gamecube controller, which helped, but not much.

  • Mouse control works best in this game.

    It gives better accuracy.

    Most people find it easier to change the shield key to shift, that makes it some what easier to control the ship with thrust on the right mouse button.

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All Comments (26)

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  • @X0ut I didn't know about any shield before this moment and played 15 levels without it! :D

  • This is fantastic!!!. Nice work. Great particle effects too.

    I wonder, how did you get that "vectrex" look? What libraries you used? (and, what language you programmed it in?)

  • Great game. I feel kind of guilty now, because I only paid 75 pence for it on Steam!

  • the life of the pilot on that spaceship must be miserable

  • i love that game

  • Can we have some easier level packs please? I mean seriously the first few levels are fun but then the difficulty jumps massively and it takes about 4 billion attempts to get on to the next one, makes me quit the game and play Left4 dead instead.

  • How the hell do you beat level 11 without running out of fricking fuel?

  • @X0ut Hey, thanks for your quick answer :) I think the result looks really nice. Have you already thought about porting your game to other plattforms like iPhone / iPad or DSiWare?

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