Pumps and compressors are commonplace. An estimate of the pumping requirement can be calculated based on the height difference between source and destination and head loss estimates for the pipe and any obstructions/joints along the way. Investigating the detailed flow pattern around a valve or joint however, can lead to a better understanding of why these losses occur. Improvements in valve/joint design can be simulated using CFD, and implemented to reduce pumping requirements and cost.
Flows can contain particulates that affect the flow and cause erosion to pipe and valve components. You can use the particle-tracking capability of CFX to simulate these effects.
In this example, water flows at 5 m/s through a 20 mm radius pipe that has a rough internal surface. The velocity profile is assumed to be fully developed at the pipe inlet. The flow, which is controlled by a butterfly valve set at an angle of 55° to the vertical axis, contains sand particles ranging in size from 50 to 500 microns. The equivalent sand grain roughness is 0.2 mm.
The reference temperature is 300 K; the reference pressure is 1 atm.
Hello!
I'm trying to do something like that for my pipe but not sure about time stepping...
Is it a steady state analysis?
Is it possible to simulate this process in a transient case?
And what have you used to animate velocity vectors?
Thank you
best regards
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