A starter project for tile-based games on Windows Phone 7, now with a separate solution for Xbox 360 and Windows.
- Suitable for side-on and top-down games
- Create platformers, RPGs, shooters, adventures - anything that needs tiles!
- Built on the XNA 4.0 Gamestate Management engine sample.
- Uses Nick Gravelyn's content pipeline extension for the "Tiled" editor.
- Simple but flexible camera class that clamps to the map boundaries.
- Draw the whole map at once, or one layer at a time for flexibility.
- Parallax scrolling simply by adding a couple of properties to a layer in Tiled.
- An overload to draw a layer as "shadows" by drawing offset+black+semi-transparent.
- Per-pixel colour-based collision detection on specified layers/tilesets.
http://fatsweb.blogspot.com/search/label/tile%20engine
I never thought of doing that thing with the clouds.
How much tweaking and testing did that take?
shrugo12 5 months ago
this look great! I'll try to make a game whit that.
cracottecassee 7 months ago
The clouds effect look amazing on both examples. Good job!
Mapondo 1 year ago
hah I love the cloud effect :D
OGMO11 1 year ago
the platformer engine looks like it will be great fun for games.
dmr92 1 year ago