XNA Tile Engine base solution for 360 & Windows

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Uploaded by on Oct 2, 2010

A starter project for tile-based games on Windows Phone 7, now with a separate solution for Xbox 360 and Windows.

- Suitable for side-on and top-down games
- Create platformers, RPGs, shooters, adventures - anything that needs tiles!
- Built on the XNA 4.0 Gamestate Management engine sample.
- Uses Nick Gravelyn's content pipeline extension for the "Tiled" editor.
- Simple but flexible camera class that clamps to the map boundaries.
- Draw the whole map at once, or one layer at a time for flexibility.
- Parallax scrolling simply by adding a couple of properties to a layer in Tiled.
- An overload to draw a layer as "shadows" by drawing offset+black+semi-transparent.
- Per-pixel colour-based collision detection on specified layers/tilesets.

http://fatsweb.blogspot.com/search/label/tile%20engine

Category:

Gaming

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License:

Standard YouTube License

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  • I never thought of doing that thing with the clouds.

    How much tweaking and testing did that take?

  • this look great! I'll try to make a game whit that.

  • The clouds effect look amazing on both examples. Good job!

  • hah I love the cloud effect :D

  • the platformer engine looks like it will be great fun for games.

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