This is a game I created for my Introduction to AI for Game Programming course. The enemies all use steering behaviors to avoid the player or attack the player. In the case of levels with walls, enemies use an A* algorithm to find the shortest path. Each enemy has a simple Finite State Machine that controls it's behaviors. This game was made using XNA game studio and the sprites were created by XDarkenX. http://gmc.yoyogames.com/index.php?showtopic=174372
Awesome video !! Really nice work......see my video please....
kilroyfx 1 year ago