XNA collision Test 3 (improved for multiple collision detection)

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Uploaded by on Jun 8, 2009

XNA collision test

A video of the final game can be found here:
http://www.youtube.com/watch?v=ZBtBves9wdk

The code for the final version of this project can be found at https://cebollo3@bitbucket.org/cebollo3/spacemerc-3000

Category:

Gaming

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License:

Standard YouTube License

  • likes, 1 dislikes

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Uploader Comments (cebollo3)

  • I made this myself. XNA and Microsoft C# express are free. If you want, there are also open source physics engines, like Farseer's.

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All Comments (10)

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  • Muy guay :D

  • what did u download to make this? did u need to pay money?

  • Very cool.

  • :D A little spaceship with a harmless lasergun surrounded by harmless zombieships.

    cool

  • @Olisleven

    orb.Velocity += (orb.Position - ship.Position).Normalize; // where Normalize is a function that transforms a vector in to a unit vector. (i.e. length = 1)

  • but really... you programmed (albeit simple, yet still) a physics engine, and the only thing this guy asks is "How did you get them to move towards you?" :)

  • How did you get them to move towards you?

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