Thunderhawk Gunship Landing Sequence Final
Uploader Comments (Galileus)
All Comments (16)
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the dust appears to quickly i thought, if you made it the dust get darker a little bit slower than it should make the dust appear as if more is blowing up the further the thunderhawk comes down. RECAP dust just appears doesnt flow otherwise excelent.
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Nice job, though the dust should be a little transparent so we can see the ship inside the dust cloud :) 5/5 from me
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oh oh oh THATS nice!!!
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Nice! Think you've nailed the movement down perfectly-now all you need is colour, sound effects and Marines and we'll all be watching yr debut movie in cinemas!
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Awesome. Is this for a short? Also i have just downloaded blender and made a gingerbread man. ;)
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Oooh nice "dustage" could use a little more curl to the partials... can Blender do that yet?
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hey could u make a titan or necron pylon sequence?
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r u making a 40k movie?
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acutally you are bvery wrong on the thunderhawk statistics. i got one of the gunships from forgeworld and it costed over 850 pounds! next a thunderhawk does not have 14 armour all around. the real statistics ar ein imperial armour volume 2. it has 14 front 13 side 12 rear. and they are only usefull when fighting a mass infantry army such as imperial guard conscripts( as they may only do strafing runs unless the game is apocalypse)
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good luck buying one of these thunderhawks for the board game, they cost more than a ps3, 750 bucks or so, but if u have one, ur guarenteed to wi every fight if he doesnt have a titan, cuz thunderhawk has 2 force shields that regenerate, one u get threw those, u have a 14 armor points all around the thunderhawk, and if its in the air, u have to roll extra to see it or something, its vert very usefull.
For the first question: Blender, and to be precise, in my short Marines will be fighting with Necrons ;)
Galileus 4 years ago
Za nisko - racja, ale jak na testy armatury zakres błędu jest dość szeroki. Za to jeśli chodzi o cień, to cały light setup jest tylko do testu zorientowany tak, żeby szybko się renderowało.
Galileus 4 years ago
Look who is here :) And what <<exactly>> should be changed? I'll make it a lot more transparent once i'll have more detailed scenery to test it. For now, find a good transparency value is somehow impossible.
Galileus 4 years ago