HL2: Wars code progress 7

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
7,484
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Mar 14, 2010

Just a small update. Spent most of the time optimizing the current code and tweaking other stuff.

Category:

Gaming

Tags:

License:

Standard YouTube License

  • likes, 0 dislikes

Link to this comment:

Share to:
see all

All Comments (18)

Sign In or Sign Up now to post a comment!
  • Can you optimize this mod's performance? since this mod tended to use Newer version of Source, my laptop might not be able to play smoothly with the default Source Textures and other stuff, BTW great work...

    You know, make the textures look REALLYYY BAD at low, 1/3 polygons of the original, tweaked "low"" shadow,... ect

  • @ikickyourass105 there is a beta svn on the forums

  • It would be cool if players could edit things like health and damage with console commands :D

  • @ikickyourass105 its out

  • Guiz Beta 0.5 is out check out the website

  • @ikickyourass105 Beta 0.5 is out FYI

  • @gravitygun3 omg I'm sick of limits, I miss C&C Generals because it never had a limit...

  • One thing: Don't make it lag easily. Imo you should make a limit of 20-30 units because havoc doesn't seem to support so much intense action / graphics >_<

  • holy shit, whens this gonna be released cause it looks amazing

  • Building with several crab canisters in it= Builds only headcrabs. Can upgrade to produce diffrent headcrab types. Headcrabs need to attack enemy HUMANOID creatures to form zombies

Loading...
Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more