Can you optimize this mod's performance? since this mod tended to use Newer version of Source, my laptop might not be able to play smoothly with the default Source Textures and other stuff, BTW great work...
You know, make the textures look REALLYYY BAD at low, 1/3 polygons of the original, tweaked "low"" shadow,... ect
One thing: Don't make it lag easily. Imo you should make a limit of 20-30 units because havoc doesn't seem to support so much intense action / graphics >_<
Building with several crab canisters in it= Builds only headcrabs. Can upgrade to produce diffrent headcrab types. Headcrabs need to attack enemy HUMANOID creatures to form zombies
Can you optimize this mod's performance? since this mod tended to use Newer version of Source, my laptop might not be able to play smoothly with the default Source Textures and other stuff, BTW great work...
You know, make the textures look REALLYYY BAD at low, 1/3 polygons of the original, tweaked "low"" shadow,... ect
rikimaru6811 9 months ago
@ikickyourass105 there is a beta svn on the forums
DaveHofm 1 year ago
It would be cool if players could edit things like health and damage with console commands :D
unnoon 1 year ago
@ikickyourass105 its out
horiahunter 1 year ago
Guiz Beta 0.5 is out check out the website
Technobanana 1 year ago
@ikickyourass105 Beta 0.5 is out FYI
Technobanana 1 year ago
@gravitygun3 omg I'm sick of limits, I miss C&C Generals because it never had a limit...
Tuiamaa 1 year ago
One thing: Don't make it lag easily. Imo you should make a limit of 20-30 units because havoc doesn't seem to support so much intense action / graphics >_<
gravitygun3 1 year ago
holy shit, whens this gonna be released cause it looks amazing
ikickyourass105 1 year ago
Building with several crab canisters in it= Builds only headcrabs. Can upgrade to produce diffrent headcrab types. Headcrabs need to attack enemy HUMANOID creatures to form zombies
DeathByFoodTray 1 year ago