I'm starting to code my own particles systems with python for blender. Where I can control substep and self-collision. This is my first test where I integrate verlet formula , simple inelastic collision and simple inelastic self-collision. For now it's take too much time to simulate because I need to integrate a kind of octree to avoid calculate distance between to far particles. But it's not too bad:
Stats:
500 molecules
Simulation time: 0.5sec per frame
Substep : 5 substep per frame
Number of frame: 360 (24fps)
Render Time: ~1-2per frame
@enzym Thanks, nothing with scientific and reality value here. Just want create matter with different properties ( elastic , breakable ...).
PyroEvil 3 months ago