DT 20100204 SHIPS
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Uploader Comments (DaidalosTeam)
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All Comments (6)
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Is this already in the game?
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Another thing I would like to add is that ships should sunk by strafing them because armor-piercing bullets would easily pierce the steel hull of a merchant ship in World War II because the hulls were only built so thick to withstand heavy waves and things like that, not to withstand bullets. A battleship hull was ACTUALLY designed to do that. There's a reason why forward-firing guns were added to B-25 bombers. To sink merchant ships in the Pacific. Japanese merchant ships were sunk this way.
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Very Very NICE GUYS !!!!
THX FOR YOU HARD WORK !!!!!
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too cool!
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wow!
I like the details with flare guns from the lifeboats!
:)
Suggestion for next version:
Red Light = maritime distress.
White Light = area illumination.
Is it possible to add a light hanging in parachute? (In that case you could have the signal burn for about 5 seconds "very" flare gun and 20-30 seconds for "rocket" flare.)
Cant wait to try this with the "new" night.
Keep up the great work!
These updates are very much appreciated!
F16Petter 2 years ago
We will improve it for final release, don't worry :)
DaidalosTeam 2 years ago