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DT 20100204 SHIPS

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Uploaded by on Feb 4, 2010

Attack on Ships

Category:

Gaming

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License:

Standard YouTube License

  • likes, 1 dislikes

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Uploader Comments (DaidalosTeam)

  • wow!

    I like the details with flare guns from the lifeboats!

    :)

    Suggestion for next version:

    Red Light = maritime distress.

    White Light = area illumination.

    Is it possible to add a light hanging in parachute? (In that case you could have the signal burn for about 5 seconds "very" flare gun and 20-30 seconds for "rocket" flare.)

    Cant wait to try this with the "new" night.

    Keep up the great work!

    These updates are very much appreciated!

  • We will improve it for final release, don't worry :)

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All Comments (6)

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  • Is this already in the game?

  • Another thing I would like to add is that ships should sunk by strafing them because armor-piercing bullets would easily pierce the steel hull of a merchant ship in World War II because the hulls were only built so thick to withstand heavy waves and things like that, not to withstand bullets. A battleship hull was ACTUALLY designed to do that. There's a reason why forward-firing guns were added to B-25 bombers. To sink merchant ships in the Pacific. Japanese merchant ships were sunk this way.

  • Very Very NICE GUYS !!!!

    THX FOR YOU HARD WORK !!!!!

  • too cool!

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