I'm working on a game that generates levels based on music, inspired by Audiosurf (http://www.audio-surf.com ).
It's still early in development and things don't work quite right, but the basic idea is there.
The music is called "Euphoria" by Tryptophan (http://www.last.fm/music/Tryptophan ) and is free to download along with several of his other tracks.
As you can see, it's a fairly basic shooter at the moment, the enemies are generated in time to the music (although this is hard to see currently). Bullets shoot too fast (and enemies are generated when you shoot, I forgot to take this out when I added the music generation).
There's some issues with speeding up/slowing down related to the bullets, I'm unsure what exactly causes this at the moment (bug to fix!).
Also it eats a large amount of CPU processing the music on the fly, I'm understanding why Audiosurf pre-processes tracks now, doing so as things go along leaves to occasional jumps and skips in the music (not so evident in this video, but it is with other tracks I've tried).
Just to reiterate, that enemy pattern is unique to this song, the level-generation code DOES work, although it needs some tweaking right now and different enemies interspersed. :o)
Comments welcome, try to make them useful though. ;o)
thats pretty cool, are you going to have the stars things attack you by the beat of the song? and is the game still in process? cuz i wanna play it :P
jnaruto123 2 years ago
Yes, they'll attack to the beat and yes it's still in progress.
As I stated in the description it needs a fairly large amount of work right now.
mrmincus 2 years ago
well it only seems like it needs work for the graphics, balance of the game and the mass of attacks. or else besides that it seems a pretty cool game!
jnaruto123 2 years ago
Thanks but there is still a lot to do.
At the vert least it needs:
- Title Screen.
- Menu with options (highscores/key config/joystick config)
- MP3 support (only plays WAVs right now)
- Scoring mechanism
I've added some different coloured enemies and fixed the bullets, will put a video of that up soon.
mrmincus 2 years ago