Improving Boids Algorithm in GPU using Estimated Self Occlusion.
There is two simulations sequences where the first uses the original algorithm (just adapted to GPU) with four parametrization of the bird's model, and the second sequence is an algorithm with our visibility optimization and another four parametrization of the bird's model.
You can find the paper in: http://boid.alessandrosilva.com/
looks amazing, iam going to try codding something similar as soon as i have some spare time :P
EdynWardenhari 2 years ago