-CHAPTER 18: Molekin Mines [2m 11s]-
A nice and simple stage with not a lot to do on the main path - just rescuing some Molekins and pushing that grumpy old mole Diggs back to the start. Based on the type boost at the Underground Lake and the amount of magma-based enemies, I went with Gill Grunt here.
Access Tunnel Vin: I can't see any improvements to be made here.
The Underground Lake: Missed the boardwalk after picking up the third miner. That must've cost me a few seconds, thank you magma walkers. The automaton saved me some time that I could've wasted on picking rocks near the fourth and fifth miners too! Getting Diggs back was a little rough at the start due to some of the rocks left over.
Access Tunnel Vin 2: Flawless push for the rest of the way.
Thank you ^_^
i play as gill grunt,he's me dude.you have an awesome jetpack.how did you get it,i am max lvl. and max upgrade.tell me how to get like you.
alexhyprank 1 month ago
@alexhyprank When you decide what path to take after buying a few upgrades, take the Water Weaver path instead of the Harpooner one. The Reserve Tank ability costs 1700 gems and is a great tool for skipping across water :D
freqrexy 1 month ago