Uploaded by WanagiAkicita on Jun 28, 2011
http://timescapefantasy.com/
The song is Always by Saliva. Here's a link to buy it:
http://www.amazon.com/gp/product/B001O3UC64/ref=pd_lpo_k2_dp_sr_1?pf_rd_p=486...
Here's a better look at the Retaliators #1 cover. The image is uncropped. When it goes to print, the edges will be cut off. Look at your comics. Everything that needs to be there and is imperative to not be cut-off is a safe distance from the edge. I know that now.
http://i277.photobucket.com/albums/kk65/richardstiles/retaliators1frontcover.jpg
This is how far I've come with Lightwave, after 3 years. But, I don't take classes in it, all I know I learned from the manuals and Youtube tutorials. And I've been spending most of the time sculpting characters, building a 3d world for my characters to live in. Actually I've also got a model of the planet Djurak-Vor, and I'll need to build a city or two there, as well. Posing. I've been posing my characters for still images. In between that, I try to learn a thing or two about the program, especially animating, because I've got some awesome sequences in my head, and I'd rather they be here on Youtube. Soon, I hope. I'm not too far behind. For someone taking classes and focusing mainly on animating, it would probably still take them a year to get where I am in 3. I've been moving meshes, cameras and lights around for a while, for my still images, and what few basic animations I've done. But I learned Endomorphs on this one. Notice on the first render, his face is completely expressionless. By the last three, I've got his eyes trained on you, regardless of head rotation, plus his eyelids narrow and widen. By the last two, I actually have two different facial morphs working with and against each other, in varying percentages throughout the render, even including a slight lip curl at the end. Subtle, because he's not Jim Carry, he's a very serious and somber warrior god. But though the facial movements are subtle, they are constant through the render, because that's realistic. I'm always disappointed to see expressionless animations. The whole point of animation is for them to be animated. Otherwise, you might as well use action figures, like that random guy. People are always moving their faces, subtly, even when they're not making a deliberate expression. Unless they're dead.
As of this posting, Retaliators #1 is not yet in print. I have about 5 more pages to go. I had to put it on hold, because the USPTO was pressuring me to get something published with my trademark on it, so I finished my novel and made a bio-comic to go with it. They accepted that, but then informed me a couple months later the bio-comic doesn't count as a series, and they want a series. WTF? That's not stipulated in the description. But regardless, the bio-comic should count as a series, because it's for the second roster, so it stands to reason since there's a first roster, a third roster, etc and so on, there will be more bio-comics. But fuck it. I got two months to get Retaliators #1 finished, which sounds like a breeze, but it's not, with this kind of art. I'm on it, pushing myself to the limit. I'm sleep deprived now. I'll make it. In a day or two, I'll put Retaliators #1 available for preorder on my website, so while you're there, buy my damn book. And the bio-comic. I got that shit here, in boxes. Even bought a heat sealer, to wrap 'em real nice and perfeshonnal. And if you order the novel and/or the bio-comic and also preorder Retaliators #1, you still get that flat shipping charge. Your novel and/or bio-comic will arrive expediently, then in ever how long it takes, maybe long enough for it to slip your mind, all of a sudden your Retaliators #1 will show up! It's good to go ahead and preorder that now, so you won't have to bother always checking back to see if it's in stock. Order it now, and when it's in stock, it'll soon be in your hands.
The Retaliators are in a fixed timeline. Most of the time, I'll even specify the date of the events depicted. The team forms in 1983 and when their story progresses to 1993, they'll all be exactly ten years older. NO REVAMPS!!! I promise you that! It's written as fiction, but in a way that it could be real, if such things could be real.
Category:
Tags:
License:
Standard YouTube License
-
2 likes, 0 dislikes
-
Artist: Saliva
-
-
Buy "Always" on:
Android Market,
iTunes, AmazonMP3 -
-
1:06
MOT IN SPACE Previewby WanagiAkicita137 views
0:20
New Timescape Fantasy logoby WanagiAkicita57 views
2:00
This video proves Godby WanagiAkicita506 views
0:14
Jaguar XKRby FightForUtopia315 views
5:12
LJUBE MOJA.wmvby djurak13743 views
4:13
When Fish Attackby dyurak12,448 views
0:21
Breaking News: UFO filmed hovering over Russian protesters!by WanagiAkicita353 views
10:00
Anim8or Tutorial 1 : Modelling a Deagle Part 1 (1/2)by Satzen1235,515 views
5:29
MotionBuilder Speed Tutorial Aim Constraint: Use an Aim Constraint to lock down head movement.by TheCGBro427 views
0:38
PFTrack first test 2by Paskatomten20,434 views
7:48
3dforge.ru biped skeleton creation in 3ds maxby pildwell22,057 views
0:39
3D Head Tracking with the faceAPI and webcam onlyby seeingmachines84,729 views
10:43
Using 3ds Max with Motionbuilder - Part 4 - CAT Rigsby 3dsMaxHowTos5,817 views
4:28
Rampage: Total Destructionby SophiaXiaoyu55,962 views
3:18
3ds max skinning and Physique 1 of 3by romerboy5571,008 views
2:54
3d Max Tutorial- How to Animate a BIPED !!!!!by 3dDj258,620 views
1:25
Scrapped movie ~ Team Fortress 2 is a Mad Worldby xcloudx01124,630 views
3:55
Listings For Retaliators #1 (1080p)by WanagiAkicita4 views
1:37
Resident Evil: Revelations - Chaos Trailerby VGsEntertainment1,301 views
5:19
3ds Max Character Head Modeling Startby uniform2007122,381 views
- Loading more suggestions...
Link to this comment:
All Comments (0)