My First 3D OpenGL Game - Sokoban [ C++ & GLUT ]

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Uploaded by on Dec 13, 2009

Got time without doing anything =)
Finally I'm on vacation and I can actually start making some games =D
I made all of this today!

The game is completely playable. It doesn't have any bugs... for now heh.
(The camera moves erratic sometimes, but it's camtasia's fault)
It loads all the number of levels you add in the code and loads them from external files.

I'm learning OpenGL right now, and I will port this to run on Mac OS X thanks to GLUT :D
I'll try to add some menus later and make better textures! (because this ones suck!)

Good tutorials: www.videotutorialsrock.com

Hope you like it! Comment and tell me what you think :D

UPDATE:
The game is now called Rokoban GL, Check it out here:
http://www.youtube.com/watch?v=T4D3n_JejCM&feature=response_watch

Category:

Gaming

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License:

Standard YouTube License

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Top Comments

  • cool! What was more work, the code for the game itself, or the code for displaying it?

  • C++

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All Comments (30)

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  • awesome

  • cuando me toque aprender OpenGL regreso con mi visual...pero usas C++ o C# en visual?

  • bueno no lo he instaldo en visual.. uso visual es para el OpenGL..

  • a ok...bueno ahorita me rendi porke no pude instalar el allegro en visual....toy buscando como bajar el dev c++ de la pagina q me dijiste...Saludos

  • si use trigonometria pero no tanto en esos.. tngo otros proyectos q no he montado videos q si usan mas..

  • si me imagine q vectores en el espacio.....dios q dificil....trigonometria es nada al lado de vectores...me imagino que los juegos en allegro q has diseniado son en los que mas has usado trigonometria no?...Saludos

  • Bueno mas o menos para este.. vectores sobre todo.. pero para otros juegos si he necesitado mucha trigonometria

  • usaste conocimientos matematicos para crear este juego?,,,,,vectores, geometria, trigonometria, etc..?

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