Uploaded by ACMUISTConference on Oct 19, 2009
Presented at UIST (ACM Symposium on User Interface Software and Technology) http://www.acm.org/uist/
PAPER ABSTRACT:
Although interactive surfaces have many unique and compelling qualities, the interactions they support are by their very nature bound to the display surface. In this paper we present a technique for users to seamlessly switch between interacting on the tabletop surface to above it. Our aim is to leverage the space above the surface in combination with the regular tabletop display to allow more intuitive manipulation of digital content in three-dimensions. Our goal is to design a technique that closely resembles the ways we manipulate physical objects in the real-world; conceptually, allowing virtual objects to be 'picked up' off the tabletop surface in order to manipulate their three dimensional position or orientation. We chart the evolution of this technique, implemented on two rear projection-vision tabletops. Both use special projection screen materials to allow sensing at significant depths beyond the display. Existing and new computer vision techniques are used to sense hand gestures and postures above the tabletop, which can be used alongside more familiar multi-touch interactions. Interacting above the surface in this way opens up many interesting challenges. In particular it breaks the direct interaction metaphor that most tabletops afford. We present a novel shadow-based technique to help alleviate this issue. We discuss the strengths and limitations of our technique based on our own observations and initial user feedback, and provide various insights from comparing, and contrasting, our tabletop implementations.
AUTHORS:
Otmar Hilliges, Shahram Izadi,Andrew D. Wilson,Steve Hodges, Armando Garcia-Mendoza,Andreas Butz
Microsoft Research Cambridge, Microsoft Research, University of Munich
LINK TO PUBLICATION:
http://doi.acm.org/10.1145/1622176.1622203
ACM COPYRIGHT NOTICE. Copyright © 2009 by the Association for Computing Machinery, Inc. Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, to republish, to post on servers, or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from Publications Dept., ACM, Inc., fax +1 (212) 869-0481, or permissions@acm.org.
Category:
Tags:
- 3D graphics
- computer vision
- depth-sensing cameras
- holoscreen
- interactive surfaces
- surfaces
- switchable diffusers tabletop
License:
Standard YouTube License
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