Compile Unreal Script with Visual Studio 2010 (Part 2 of 2)
Uploader Comments (nanco27)
All Comments (42)
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@ggoddogg try this one super (UDKGame).StartMatch();
and at the log use `log("Name"); ==> u have to use the Apostrophe
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I have the same problem as " CHADALAK1" when he said at 1:44 his folder wasnt there.
Is this a major problem? or does this have to do with the newer version of nfringe.
If it should still be there what step did I mess up on, and how can it be fixed?
Thx, for the amazing tutorial as well.
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@ArsenyKorotaev (Answer part 3)
After I created this video and used the UDK for my project in college, I notice I did not have to access the source code at all to cover all requirements!
If the 3d content was in the library I could do whatever I want it in the 3d game world!
Take a look at the video for my final assignment,
"Game Engine Scripting & Tools, Final Assignment"
If I find out something new I will let you know.
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@ArsenyKorotaev (answer part 2)
“anything” you want involves two things now:
1- Create the props, characters, maps, music, sound effects, etc, etc…
2- Visually script the engine so the 3d objects will follow your rules
Of course it involves a little more when adding the 3d objects to the library, there is the animation sequence, and all that stuff, but honestly you can create a fully functional game with your requirements probably even without having to debug source code.
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Hi ArsenyKorotaev,
I see what you mean now. (I may have to answer this with more than one post)
Honestly I haven’t tried to use UDK for mobile development yet, I am working for a software company in the Medical Record Industry (eClinicalWorks LLC), and barely have the time to continue with my projects.
One thing I notice, UDK is going for a “visual Scripting technique”, which if you really stop and think about this, its an “incredible” amount of work saved!
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@nanco27 Sorry, I made a mistake within my question. I ment, Is there any way to DEBUG mobiles' scripts. I'm looking for a better then "logging" way.
Terrível de fazer essa configuração, mas MUITO OBRIGADO! salvou minha vida =D
O visual studio ajuda tanto na programação!
tonneldar 4 days ago
@tonneldar
Beleza :)
Eu adicionei um video novo, de como fazer o setup com o conTEXT, e bem mais facil!
Voce pode achar o video na minha lista de videos, ou entao procura por "Compile unrealScript with conTEXT"
Valeu !
nanco27 2 days ago
Ok followed and all works, all but this.
Both of those give errors: //super(UDKGame).StartMatch; //super(UTGame).StartMatch;
(ofc i didnt used them together!)
When i remove them, all works, when i dont it says:
';' Expression has no effect.
Any Tipps?
ggoddogg 1 month ago
nanco27 1 month ago