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Compile Unreal Script with Visual Studio 2010 (Part 2 of 2)

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Uploaded by on Nov 12, 2010

How to compile Unreal Script with Microsoft Visual Studio 2010 using nFringe plug in

I am a game software development student, I was trying to find a tutorial how to do this, but all the videos were somehow outdated, because either the UDK version was old or there was some information missing on the videos.

I am not really a pro at this, but I got it to work and I would like to share how I did it, I hope it helps.

Computer Graphics Studio 27
http://www.cgs27.net

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  • Terrível de fazer essa configuração, mas MUITO OBRIGADO! salvou minha vida =D

    O visual studio ajuda tanto na programação!

  • @tonneldar

    Beleza :)

    Eu adicionei um video novo, de como fazer o setup com o conTEXT, e bem mais facil!

    Voce pode achar o video na minha lista de videos, ou entao procura por "Compile unrealScript with conTEXT"

    Valeu !

  • Ok followed and all works, all but this.

    Both of those give errors: //super(UDKGame).StartMatch; //super(UTGame).StartMatch;

    (ofc i didnt used them together!)

    When i remove them, all works, when i dont it says:

    ';' Expression has no effect.

    Any Tipps?

  • Ok let me give an example: ggoddogg function StarMatch() { local int Int1, Int2; Int1 = 3; Int2 = 5; Int1 + Int2; } If we try to compile that, we'll get this error message: [0003.77] (udk directory) : Error, ';': Expression has no effect The problem (error) is in this line: Int1 + Int2; The result of this (Int1 + Int2;) is not assigned to anything! Now if you do it like this Int1 = Int1 + Int2; There will be no error Hope it helps :)
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  • @ggoddogg try this one super (UDKGame).StartMatch();

    and at the log use `log("Name"); ==> u have to use the Apostrophe

  • I have the same problem as " CHADALAK1" when he said at 1:44 his folder wasnt there.

    Is this a major problem? or does this have to do with the newer version of nfringe.

    If it should still be there what step did I mess up on, and how can it be fixed?

    Thx, for the amazing tutorial as well.

  • @ArsenyKorotaev (Answer part 3)

    After I created this video and used the UDK for my project in college, I notice I did not have to access the source code at all to cover all requirements!

    If the 3d content was in the library I could do whatever I want it in the 3d game world!

    Take a look at the video for my final assignment,

    "Game Engine Scripting & Tools, Final Assignment"

    If I find out something new I will let you know.

  • @ArsenyKorotaev (answer part 2)

    “anything” you want involves two things now:

    1- Create the props, characters, maps, music, sound effects, etc, etc…

    2- Visually script the engine so the 3d objects will follow your rules

    Of course it involves a little more when adding the 3d objects to the library, there is the animation sequence, and all that stuff, but honestly you can create a fully functional game with your requirements probably even without having to debug source code.

  • @ArsenyKorotaev

    Hi ArsenyKorotaev,

    I see what you mean now. (I may have to answer this with more than one post)

    Honestly I haven’t tried to use UDK for mobile development yet, I am working for a software company in the Medical Record Industry (eClinicalWorks LLC), and barely have the time to continue with my projects.

    One thing I notice, UDK is going for a “visual Scripting technique”, which if you really stop and think about this, its an “incredible” amount of work saved!

  • @nanco27 Sorry, I made a mistake within my question. I ment, Is there any way to DEBUG mobiles' scripts. I'm looking for a better then "logging" way.

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