The announcement trailer for the third WoW expansion Cataclysm.
Edits:
1. Added race characteristics.
2. Race info updated with data from BlizzCon panels.
3. Added info about dungeons, raids and swimming.
New features:
- level cap increased (from 80 to 85)
- flying mounts usable in Azeroth (not only TBC/Wrath)
- remade classic zones (e.g. Barrens divided in two, Darkshore devastated by a flood, Desolace becoming green with lots of grass and trees, Ashenvale ravaged by the Orcs and Azshara being remade into a low-level Horde area with direct connection to Ogrimmar)
- Deadmines and Shadowfang Keep updated (added new level-85 5-player Heroic versions)
- massive revamp of Warlock and Hunter classes (e.g. soul shards becoming a resource similar to Death Knight's runes and Hunter's mana changed into stamina-like focus)
- new playable races (Goblins for the Horde and Worgen for the Alliance)
- new race and class combinations (Troll Druid, Undead Hunter, Orc Mage, Tauren Paladin and Priest, Blood Elf Warrior, Human Hunter, Dwarf and Night Elf Mage, Gnome Priest and Dwarf Shaman)
- talents overhaul
- new Mastery system (passive abilities and stat increases based on the talent choices made)
- new Path of the Titans system (allowing for greater character customization)
- new secondary profession: Archaeology (unearthing and discovering artifacts)
- new guild advancement system (guild experience levels, talent points and achievements)
- new zones (Uldum, The Sunken City of Vashj'ir, Mount Hyjal, Deepholm and Twilight Highlands)
- new starting zones (Lost Isles for Goblins and Gilneas for Worgen; both 1 to 15)
- new zones and quests using phased-terrain technology (as seen in the Death Knight starting area)
- new PvP zone of Tol Barad Island (Wintergrasp-like open-world PvP region)
- new Arenas
- new rated Battlegrounds system (best items for the best Battlegrounds champions)
- new Battleground (The Battle for Gilneas City)
- new dungeons (8 5-player Regular/Heroic dungeons: Grim Batol, Uldum x 2 [Halls of Origination and Lost City of Tol'vir], Deepholm, Skywall, Abyssal Maw x 2 [in Vashj'ir] and Blackrock Caverns [Blackrock Spire 2.0])
- new raids (4 10/25-player Regular/Heroic raid dungeons: Grim Batol, Skywall, The Firelands [in Mt. Hyjal] and Blackwing Descent [Blackwing Lair 2.0])
- new monsters (e.g. lava spitting Volcanoth or new types of Earth Elementals like the Warrior Caste)
- new boss monsters (e.g. Dragon Aspect Deathwing and Queen Azshara)
- new quests (part of them being revamped versions of old quests)
- new items (many of them race specific, like Goblin contraptions; plus a new legendary two-handed axe available for Death Knights and Hunters in Icecrown Citadel)
- new streamlined statistics found on items (e.g. Spell Power, Attack Power and Defense are removed and their bonuses are incorporated in a different way)
- new swimming mechanics (specific to The Sunken City of Vashj'ir)
- new ability: reforging (tailors, blacksmiths, leatherworkers, engineers, and jewelcrafters will be capable of customizing their gear by reducing a single statistic on applicable items and converting the lost points into another stat not already on the item)
- new features in the graphics engine (e.g. new way of rendering water)
Characteristics of Goblins:
- can choose all classes except paladin and druid
- Rocket Jump (racial ability; activate your rocket belt to jump up to 20 yards, every 2 minutes)
- Rocket Barrage (racial ability; fire your belt rockets at an enemy within 30 yards, every 2 minutes; shared cooldown with Rocket Jump)
- Time is Money (passive racial ability; cash in on a 1% increase to attack and casting speed)
- Best Deals Anywhere (passive racial ability; best possible gold discount, regardless of reputation)
- Pack Hobgoblin (racial ability; calls in your personal servant, allowing you bank access every 30 minutes)
- Better Living Through Chemistry (passive racial ability; Alchemy skill +15; your potions give more health/mana)
- racials may be unlocked with levels so that the player won't be able to use all bonuses from the start
Characteristics of Worgen:
- can choose all classes except paladin and shaman
- has two forms (true form, available all the time, and human form, available only when not in battle - both are purely cosmetic and provide no bonuses)
- Aberration (passive racial ability; reduced duration of Curses and Diseases used against you by 15%)
- Flayer (passive racial ability; Skinning skill +15; you skin creatures fast, and you use your claws. Rarrrr!)
- Darkflight (racial ability; forces Worgen into true form and temporarily increases their movement speed by 70%, usable every 3 minutes)
- passive racial bonus to all damage (+ 1%)
Please note that all of the above mentioned features and race characteristics may change as the game is still in development.
All rights belong to Blizzard Entertainment.
I just hope I won't start seeing level 85 deathwing mounts flying around.
N00bizme 1 year ago
@N00bizme
- mounts don't have levels like players
- at this moment there was no info about any "Deathwing mount"
- ...I just don't get what you wanted to say ;p
As a sidenote - Deathwing will have level 92 (but we'll still see a skull, like with other bosses) and developers consider him to be the final boss...but there are also some who say that Blizz says so to cover the real end boss. My bet? There is some new Old God in play and it is pulling all the strings.
What are your guesses?
KminekOdRozkminek 1 year ago
@KminekOdRozkminek oh and on the boss subject?I agree,it doesn't seem right to just have one epic final boss.What would be truly epic is every single boss of ever to all join up in one place and each be boosted to level 95.And when you defeat them on heroic difficulty(hehe,impossible,but fun) one omega ultra boss appears,takes the energy of every boss,and then uses it against you.So epicly impossible,it puts dividing by 0 to shame in terms of impossible.
:)
N00bizme 1 year ago
@N00bizme You just killed me with your comments. Kudos 4 U ;)
About the epicness... I'm a bit afraid about the direction the game is going. What I mean is that the evolution of our characters (in terms of sheer power) can be described with one word - hypertrophy. Example. In WotLK our chars have up to ~30k HP whereas in Cata beta it can go as high as 100k! And we're talking about just five more levels! What about the Curse of Flesh? Races of Azeroth were supposed to be weakened by it, right?
KminekOdRozkminek 1 year ago
nice expension :D
next step : WOW prepaid game card cheaper?,,
remwietje 1 year ago
@remwietje Wishful thinking, wishful thinking ;P Don't forget that Blizzard is a part of Activision now - Bobby Kotick will be sad if someone tells him that they want to make ANYTHING cheaper :/
KminekOdRozkminek 1 year ago