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gmod spaceship

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Uploaded by on Oct 2, 2008

This is my 3rd major attempt at making a spaceship in gmod and currently the second best of 4. The idea behind it was to make a ship that was controlled remotely and easy to fly that could be used to transport resources between planets. It's pod controlled because I wanted anyone on the server to be able to fly it. It uses the wired cam controller for the view. I used vector thrusters for stabilization in space and hoverballs for stabilization in atmosphere. Switching modes also switches the camera angle and controls. Spaceflight can pitch/yaw/roll and accelerate forwards (spin 180 and reverse thrust for a quick slowdown, otherwise the vector thrusters will stop it but slower). Atmospheric flight can yaw/roll, move up/down, and accelerate forwards/backwards.

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Gaming

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Uploader Comments (dpidcoe)

  • I really like the transition between atmospheric / hover to space / forward flight mode! By the way, what's the name of the song?

  • @DJXI Thanks, it was pretty sophisticated compared to what everyone else was making at the time. Since then I've made way better ships, and in the year I haven't played gmod I'm sure people have come up with even better stuff than I ever did.

    The music is just a recording I had made of a friend playing his guitar. It was so long ago I don't even remember if it was an actual song or just him improvising.

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  • map?

  • cool! but is fun? you know... you ar in a battel and 4 ships ar shoteng at you and you ar jast seting on a phx prop... :\

  • spawn some numpad inputs (or whatever you want to use to control the ship) and wire them to the add gates as well. Remember to wire an input directly Now you're adding the control input to the thrusters stabilization input. Tweak the rotation speed by changing the values of the inputs. You should have already tweaked the thruster multiplier first to work with the delta.

    At this point the ship should be able to fly smoothly.

    If you have trouble with it ask me on steam, same name as here

  • at this point the plate should stabilize its rotation if you spin it in the air. Play with the multipliers on the thrusters to fine tune it. Wire the vector thrusters to something that's outputting your xyz direction (it's important that whatever you're using to get the xyz speeds is in the center of rotation). A speedometers x y z outputs are simpilest, but an egate that scales the thrust might work a little better.

    Controlling it:

    Remember those add gates?

  • I love you :D

  • wire part continued:

    attach a speedometer anywhere on the plate and set it to output angular velocity. place an add gate (this is to combine control inputs with stabilization inputs) for pitch/yaw/roll, wire the angular velocity outputs to those and the thrusters to the add gates. The thrusters need to be thrusting against the angular velocity, so you may need to negate some or all of the outputs (BEFORE they go into the add gates) depending on how you placed the speedometer,

  • here's a text tutorial for you:

    construction part:

    build the ship any way you want, just make sure it's balanced across where you're planning on attaching the thrusters. I suggest starting off with a single, flat phx plate ship to get the hang of the wiring part.

    wire part:

    attach 3 pairs of opposing thrusters for pitch/yaw/roll, add one additional thruster to the back for forward movement and a minimum of 2 vector thrusters spaced evenly across the top of bottom of the plate.

  • Tutoriaalll!

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