This first video shows our 640 x 480 windowed game. Following the GameStateManagement example in the Creators Club we have a basic menu in place. Once you are on the game play screen we have a simp...
This first video shows our 640 x 480 windowed game. Following the GameStateManagement example in the Creators Club we have a basic menu in place. Once you are on the game play screen we have a simply ui texture and a playing field. Currently in the playing field were populating the upper quarter of the grid with tower objects. We did that for double checking our grid alignment among other things.
In this demo weve made it possible to spawn and place path tiles into the grid and these are creating the way points for a single creep to follow. We also have 4 towers assigned to the number keys so that you can place each on to the map.
Lastly, I picked up a implementation of a FPS counter from the book Microsoft XNA Unleashed. So I have that ticking away up in the left corner.
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