XNA Basics - Movement Part 1

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Uploaded by on Mar 29, 2009

Another installment of the XNA Basic Training series. This tutorial will show you how to add motion to your sprite and restrict movement in order to keep the sprite in the game window. The next tutorial will add rotation and scale effects. Part 1 of 2

Project file - http://www.phstudios.com/tutorials/xna/BasicTraining/files/Movement1Complete.zip

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Howto & Style

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License:

Standard YouTube License

  • likes, 3 dislikes

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Uploader Comments (Whiplashx86)

  • Wrong aspect ratio

  • @Jarzka1990 Its 16x9.....

  • I don't get it. You leave CheckBounds void completely empty and it somehow checks the bounds? Mine project goes off the screen.

  • @edv11nas This is part 1. The CheckBounds method will be filled in with Part 2 - 4

  • I dont understand why mine isnt working, i went through the video multiple times and i still cant find out was it wrong with it, it just wont check the bounds and keep the sprite inside of the game room D:

  • Message the code to me please. I will see what is going on :)

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All Comments (32)

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  • LOL wow guys... does ANYONE read the TOP COMMENTS before commenting? I see A LOT of people complaining about the same thing. GO THROUGH ALL THE TUTORIALS before complaining... >_> GAWD...

  • sorry it works

  • yes CheckBound isn't working for me too

  • @ThatRandomGuy15 Did you check the next parts?

  • thanks for your tutorial.

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