Evidently the name doesn't say it all. This was a project I did for my Computer Graphics class (CMPS 415). It is programmed in python using pyOpenGL. It demonstrates the difference between using fixed-function (built-in) lighting and per-pixel shading (which I had to write myself). There is a point light, a directional light, an ambient light, and four spot lights. Additionally, my vertex shader program causes the pedestals to wave.
This is what it looks like to be a Jr./Sr. level pregrammer for games... michael is awesome... that is why i ask for his help... his help is guarenteed great results. Alas, I am changing my major... maybe i can market one of the games he will work on in the future.
Zanpakuto87 3 years ago
i dont know what that is but it reminds me of my duke nukem and doom game for the computer
MaddenDynasty1 3 years ago
What is this?
GH3RockStar99 3 years ago