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Engineer Uber Update: TF2 [Commentary] Didn't Get Squat

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Uploaded by on Jul 13, 2011

Brief talk about the engineer and his lack of shiny new things

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  • What about a pocket which is like the gunboats. (Not a weapon just an accessory) And then the pocket allows him to have more metal... 300 or something... Allowing him to carry more metal at the time... The downside could be like decreased building speed, or it hurt you over time if you don't have any metal... Cause then the engineer is hurt inside =( (Joking) But i think the other with decreased building speed would be cool!

  • @doubleyouteeef Howabout the nailgun model that was originally intended for the scout, search up tf2 trailer 1 and you will see it on the scout.

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This video is a response to TF2 [08] Mantreads Continued
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All Comments (255)

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  • @BlazyToast that is a good idea upload that to the workshop and i kind of also had a idea of a bonesaw for the medic if it is used on a dead medic[i shall call this weapon the grave robber] and it would steal there current uber saw percentage they had while alive

  • I disagree when you said 4 engis means your safe. If none of them are using a basic engi set thats their own fault. That only means that they have no clue how to play team fortress. Balence.

  • @newgrounder2 BLU and RED stands for this... Building League United = BLU!

    Reliable Excavation Demolition = RED! Now, I have played TF2 for 2,5 years so, I don't blame you for not knowing.. Also, explosions would blow you up. Also when I say Sticky Jumper I mean that it does NO DAMAGE. FAN is also a shotgun. FRICKIN shotgun. The FAN also knocks other classes away on blank.... *Facepalm*

  • @BlazyToast Sticky and Rocket = Explosion knockback which is real. The impact damages the person not the knockback itself. FAN = Its on the lightest character. You dont see heavy having something like it, Bonk = energy drink to a hyperactive scout so it pretty much would happen. Air blast = compressed air, invisibility and disguise are made up. Blue and Red teams just for color difference. Most of it if not all is logical. DUH

  • @newgrounder2 Sticky Jumper, Rocket Jumping, Force A Nature knockback, Bonk, air blasts, invisibility kit, disguise kit, BLU and RED teams who are actually just a building company and a destruction company... Any of this typical logic to you? :3

  • @BlazyToast Since ever?

  • @newgrounder2 Since when has TF2 been logical?

  • @BlazyToast The logical thing would be slower move speed due to the heavy extra metal.

  • @BlazyToast Well, I never use them anyway, and I don't know anyone who does, so your right.

  • @kylekadduide Ohh, Gee, I didn't know that... I've played TF2 for 2,5 years okeh? + I said gunboats.. DON'T DO DAMAGE -_-

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