Portal 2 Creations - Pneumatic Diversity Vent Transportation
Loading...
3,163
Loading...
Uploader Comments (Crash22203)
see all
All Comments (23)
-
used in test chambers, not the one with Chell and Weatley in it
-
I mean storymode, not this map
-
isnt there no vents in the actual portal 2? (I MEAN GAMEPALY)
-
Futurama :)
-
can you plz tell me what is the model of the prop at the beginning of the tube?
-
After messing with them all day I got the trigger_pushes to work on mine.
-
How did you get it to have suction through portals?
-
is this up for download anywhere?
Loading...
lol went pretty good with you, my objects would always get stuck in the tubes with trigger_pushes, so I ended up faking it with tracktrain :P
CosmicD 9 months ago
@CosmicD I honestly couldn't get trigger_pushes to push the objects, even with the right flags ticked in.
As a result, I used many, many, many point_pushes. MANY.
Crash22203 8 months ago
@Crash22203 I want to do something like this to transport you back to the central hub in my map, so basically you just used a shit ton of point_pushes?
AndroidX6 8 months ago
@AndroidX6
Well, trigger_push brush entities are able to work. I just didn't use those because they didn't work (seriously. They didn't work at all) for me.
Save your entities and use trigger_push brush entities. If not, just push a %*&^ load of point_push entities.
Crash22203 8 months ago
@Crash22203 Yea I tried using trigger_push for a cube dropper but it didn't seem to work. I'll give it a try for clients but if it doesn't work again its good to know point_push can give this result ^.^ even if it'll take a $%^& ton of copy pasting lol
AndroidX6 8 months ago
@AndroidX6
Well, it does have an up-side, I guess. It's much more flexible than one long brush.
Then again, it is a ton of copy-pasting.
Do note that I had to use a set of point_pushe entities for the physics and player. And that is a LOT.
Crash22203 8 months ago