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Real time Ray Tracing

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Uploaded by on May 30, 2009

demonstration of graphs 100 % processor for the processor (CPU) not for the video card. A lighting produces more realistic that the tried one for the GPU,not even vertices not buffers neither in textures, not the typical acceleration of hardware in the GPU,there are no limitations at the moment of trying graphs.

Running in an E2140 1.6GHZ

Enjoy and do not forget it to see it in HQ.

download more demos here

http://www.realstorm.com/

Rate and coment :D .....

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Entertainment

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Standard YouTube License

  • likes, 2 dislikes

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Uploader Comments (MrOmanaa)

  • very nice & impressive work!

  • thx you

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All Comments (7)

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  • Nice demo... I can't get the sound to play on my PC.

  • is it a benchmark?

  • Nice music. Like the background for porn from the 1980s.

  • Niceee

  • wow...great work!

    I was trying to do somthing like this but it takes me seconds to render a frame and this only with one directional light. ( only on cpu and with triangles). Which lenguage did you use? (I used c++ and allegro) and your working without triangles. Are you working only with primitives like boxes and spheres?

    Sorry for my bad english.

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