C++ game development progress: PlatformSam

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Uploaded by on Jun 18, 2009

PlatformSam is indeed to be a platform game in wich our main character, "sam" will need to travel through world by a lot of levels each one with its own enemies, boss and enviroment.

This is the first video im uploading of it, i´ve been developing this since a month- kinda
So this is the first gameplay video of it

Its Coded in C++ at DevC++ using the SDL libraries
Currently supports these feautures
*Smooth Scroll
*gravity and 4 types of tiles
*Level file (ascii)
*load of any type of image
*ORIGINAL TILESET´s made by me

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Uploader Comments (EdurarTe)

  • this looks impressive :) too bad you lost the source :(

  • @theonethatthinks indeed"! i feel so bad i lost the source T_T' it even had a primitive scripting language in it, for the level loading and stuff :( , i hope i can rewrite it sometime this year

  • I recognize your avatar a lot...

  • @Lutgerion thanks man im planning to return to the game dev scene..

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All Comments (44)

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  • بطل وووربي

  • @soryy708

    nor opengl or directx only SDL and c++

  • the character is cute ^^ , how did u make the cool colissions ? I think that you can go "trough" the block but you still can jump on it :)?

  • hey, are these tile graphics yours? i'd really love to use them in my game :)

  • @thebiman you're right also png supports partial transparancy, however i lost the code of the game..actually the WHOLE game

  • @LinkyEgypt if ur talking about the graphics and how to get out of the console, then i used SDL wich is a graphics, keyboard & sound library..

  • Do you use OpenGL or DirectX?

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