S.T.A.L.K.E.R. Call of Prypiat DirectX 11 Tesselation and effects

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Uploaded by on Nov 25, 2009

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hd5850

  • likes, 44 dislikes

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Uploader Comments (DjDiablock)

  • Fraps kill fps.. actauly  and HDD is full

    my spec is Core 2 quad 8200 / hd5850 / 2 gb ddr3 ram

  • yes im use mod

Top Comments

  • Dirext x 11 doesn't matter in a game like this, when all the guns and characters look like shit.

    What is this, 2001? Why are the all the guns and characters diffuse textures still painted with lighting baked into them? That defeats the purpose of even having a good lighting engine if the characters and weapons aren't even dynamically effected by them.

    I barely see any specular, or normals/fresnel or any real shader complexity in anything.

    It seems to all be going to the shadows.

  • are you using any mod?

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All Comments (89)

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  • fuck shit man for this shit music.

  • shit game is shit

  • Direct X9 ??!!!!!!

  • Xray engine doesn't support DX11 Idiot!

  • @shtirlic76tube and you're acting like this is the guy's job. well no it's not, so he has all the right to say what he thinks.

  • Nice... you made it actually look worse than Stalker Shadow of Chernobyl, which was using DX9 rendering...

  • Tassellation and LAG.

  • @DjDiablock dxtory try it. :)

  • Looks shit ^^

    On my PC it's 1000 times better lol

  • This game need better lighting. IT is usually the lighting that makes a huge difference in graphics, even more than shaders and textures.

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