Blender 2.5 Crash Course [Part 2] - Modifiers Smoothing Groups and Retopo

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Uploaded by on Mar 9, 2010

Part 2. I cut this one off because there's a lot more to play around with. This video unfortunately doesn't quite keep the pace of the first part, because some stuff needs a little more explaining, but there's still a good amount of information crammed in here.

3d Cursor/Object Centers
Intro to Modifiers/Mirror Modifier
Subsurface Modifier
Smoothing Groups/Surface Normals
Retopology With Shrinkwrap Modifier

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Education

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Uploader Comments (ralusek)

  • I'm trying to go from Maya to Blender, and the biggest thing that has bothered me so far is that 3d cursor. Its such a waste of a mouse button.

  • @msampson3d no argument there, i totally agree. fortunately with the latest beta build they have ui setting default for maya users under "user preferences." it should make your life a lot more comfortable if that's what you're used to

  • spanks dudes

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  • Wow, I learned a lot of little thing I didn't know during that barrage of facts, haha. Thanks. Most useful to me was the way smoothing groups work when using the edge split modifier.

  • Great video, it helped me a lot!

  • you have no idea how helpful this was. thank you...oh and what was it you were going over at 4:18? i couldnt hear what you said

  • Thanks for the info...

    Great Tutorials...

  • can i download that thing? (the monster)

  • These are a perfect pace man... keep em comin!

  • u make it look easy.....

  • Tanks!!!

  • You absolutely knew what are you talking about!

    Fast and clear. I like it! Great Tut, Dud!

  • @ralusek ok. Thanks for the heads up! :) I'm stuck using 2.49b for now because of a project I'm collaborating on. Great work on this crash course. Its one of the most useful tutorials I've seen for a person in my position. (Though I don't really understand the benefit of Retopo) Good work!

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