Alert icon
We're changing our privacy policy. This stuff matters.  Learn more  Dismiss

Eon - Refractive Environment Mapping & Chromatic Dispersion

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
270 views
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Jun 29, 2010

Video demoing the first two Cg shaders integrated into my graphics engine.

The first effect you see is Refractive Environment Mapping which takes the incoming ray of light, bends it based on the refractive index of the object (the car in this case) and spits it out the other side into the camera.

The second effect (0:30) is Chromatic Dispersion which is a mixture of reflection and refraction, as you move up and down you can see the incoming light splitting into its component colours (red, green and blue here) as refraction occurs. There is also reflective environment mapping on the object. This is a nice effect for glass and crystal.

  • likes, 0 dislikes

Link to this comment:

Share to:
see all

All Comments (1)

Sign In or Sign Up now to post a comment!
  • kl...wish i could do that shit!!!!

    /watch?v=WK40TCs4Qfo

    is the limit of my openGL skills and knowledge

Loading...
Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more