Alert icon
We're changing our privacy policy. This stuff matters.  Learn more  Dismiss

Muskeelar

Loading...

Sign in or sign up now!
31,520
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Jun 16, 2008

http://cg.skeelogy.com/muskeelar/
Video showing the features of Muskeelar, my muscle system for games. Implemented as Maya plugin and visualized in OGRE.

Category:

Science & Technology

Tags:

License:

Standard YouTube License

  • likes, 3 dislikes

Link to this comment:

Share to:

Uploader Comments (skeelogy)

  • If it's a realtime muscle sim, does that mean that deform data gets converted to "bone driven" influences before export to game engine?

  • The "deform data" that you are talking about is probably the skin weights on each vertex of the mesh. These are always exported as part of the skinning algorithm, and are partially affected by the bone transforms. Thus I won't really say that they are "converted" but they are exported as part of the algorithm. I'm not sure if I've answered your question actually.

  • shiiit , is this considered as part of the dynamics simulation ?? what field is this related to exactly ?

  • Well, probably a mixture of a few areas: anatomical models, deformable models, dynamics simulation etc.

see all

All Comments (9)

Sign In or Sign Up now to post a comment!
  • jelly flacid man but thats a nice software very nice! :D

  • Sweet! Thanks for the info!

  • Ah, I see what you mean. If that's the case, then it'll be keyframing the stiffness attribute then.

  • Cool. Was just wondering. If you ever watch body builders in contest, sometimes they will flop around their quads, then flex, and they go from soft to hard. Heh. Thanks for the reply!

  • well either way, freakin amazing work man. keep it up !

  • Yah that shouldn't be a problem. There's a toggle to turn the muscle dynamics on and off, so that can easily be keyframed to achieve the effect that you were talking about (though sudden stops in motion might be weird? heh)

  • That is really friggin cool! One question though. Can you have certain muscles flex so instead of jigglinh they go rock hard at a given frame?

Loading...
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more